If you love golf, Stick Golf is a great game for you. Start the game and adjust your hitting power intelligently to get the ball into the hole in each level.

The elements that make Stick Golf attractive are clearly shown through the following outstanding features:
The graphics of the Stick Golf game are designed in a minimalist and bright style, with flat color blocks that create a light and easy-to-see feeling. The background is a layered hill covered in multi-layered blue, creating depth while still maintaining the characteristic simplicity. The golf course terrain is drawn with dark-colored blocks, the surface has a stone pattern that helps to clearly distinguish it from the sky. The characters and balls are represented by very minimalist white blocks, emphasizing the focus on gameplay. The control buttons are in the form of large, clear round icons, helping players to operate quickly without being confused. Overall, the game has a clean, neat and fun style, suitable for the relaxing casual game genre.
Your task is to get the ball into the hole in the fewest number of strokes possible.
Each level has a Par index showing the standard number of strokes; the lower the Par, the higher the score.
The ball will stop when it touches the terrain, if it falls into a deep hole or out of the playing area, you must hit it again.
There is no time limit, so you can freely observe the terrain to calculate the shot.
Each level is a different terrain: high slopes, undulating hills, deep valleys, sharp edges, or long flat surfaces. In the early levels, the terrain is less steep, making it easier to measure your strength. When you progress to higher levels, you will have to play golf on terrain with many consecutive hills, making the ball bounce unpredictably.
High slopes, deep bottoms, and golf holes in dangerous positions require more precise force. Some levels require going around the terrain, you cannot hit straight.
Stick Golf brings a sense of gentle but exciting challenge, similar to the way Basketball Orbit draws players into throws that require absolute precision. The character stands still, you only control the direction and force of the shot.